banner



How To Fix Yft File Size Really High Fivem


  • First, let's get this out of the way: installing many machine mods volition make your fps driblet. It's logical considering you're loading many times more information than with the vanilla vehicles, then if you want to supplant many cars, I suggest you take a nice PC. My rig tin handle as many mods as the game can take just I can feel the drops hither and there (FX-8350 @ 4,4GHz; 8GB DDR3; R9-280X 3GB w/ hard OC). Too never forget: Always make backups! Starting from scratch considering y'all forgot to support your game and don't know what you did incorrect tin can induce great rage. When you have mods and your game doesn't crash in 30-40 minutes of intense gameplay, you brand a fill-in.

    Anyways, the important stuff start from hither.

    So I've been replacing cars for a few days now, and I accept finally understood how the game works. I'll share it with you so you don't have to learn the difficult manner (which is making your game crash and losing your shit).

    So what the game does is it loads a specific amount of vehicles in a temporary pool and these cars appear in traffic at that time. All vehicles you lot run across on the road are in this puddle.

    Now look at the size of the default GTA V vehicles, the .yft and .ytd files. Less than 3-4MB in most cases! Now look at the mods you download. They're almost all bigger than that, those that aren't are very bad quality and are not fifty-fifty worth replacing in most cases. A practiced quality motorcar modernistic will exist about 10MB in size or even more - some exceed 30-40MB even!

    Now the game'due south engine is not designed to load this much data into this temporary pool for cars. When you offset replacing cars, you'll find the variety of traffic is already decreased - that's a result of the bigger sized models also (and at that place's a mod that fixes it: https://www.gta5-mods.com/misc/not-redundant-popcyle-for-modded-vehicles).

    When you download cars bigger than around 20-25mb in total size, that's when the game crashes. It might not crash when you merely have a few of these and no other replaced cars, but when the game picks two or more than of these huge cars to load in traffic at the aforementioned time, it won't be able to practise that. Imagine when it tries to spawn ii of your 35MB vehicles - it'southward nigh 20 original vehicles in size!

    Then all you lot have to practise to avert memory errors and random crashes is to keep your car mods under 25 (or if yous accept a lot of cars replaced, get in 20) megabytes each. This of course means you won't exist able to install some prissy mods (the ultra-detailed ones), but you gotta make compromises, and trust me, mods effectually fifteen-20mb can already exist more than than adept plenty. I have about ninety cars replaced now every bit well every bit 30 add-ons added to the traffic, my game runs equally well as vanilla. Here's 2 modders whose mods are ordinarily nice, immersive (I ever utilize them) and well-sized:

    https://world wide web.gta5-mods.com/users/zQrba
    https://www.gta5-mods.com/users/DragoN777

    Of grade there are mods that will make your game crash anyway considering they are simply bad conversions, just you can definitely tell that from the comments sections of mods.

    Besides, hither is another modern I strongly recommend to avoid crashing past incompatible modifications on replaced cars:
    https://www.gta5-mods.com/misc/anti-crash-hotfix-for-supercede-cars

    So, again, here'southward what you should look out for:
    -Don't install mods with a larger total file size than twenty-25mb (.ytd and .yft files together).
    -Always check the comment department, especially for mods with low rating or not many downloads
    -Stress test your game! It is fourth dimension consuming and can be boring at times, but play for almost xx-40 minutes, and do some heavy stuff. Drive fast, wing low above the city, blow things up, y'know, only your ordinary GTA gameplay, make the game load a lot of stuff. I often but choice a waypoint at the other side of the map, become a commuter in my car and allow the game run on its own, that works too. This style you lot'll be sure your game works fine. If it does, and so you Make A Backup BEFORE Changing ANYTHING!
    -If your game crashes with a retention error or merely "stops working", earlier killing the start person in your close vicinity, expect for the biggest car modern you accept installed and supersede it with something WAY smaller! You can sort files in OpenIV by size.
    -Fill-in!!!!

    Also according to @Willief23's comment under the post well-nigh the vehicles.meta frequency setting: if y'all have a vehicle with a bigger file size and yous really don't want to get rid of it, and/or it happens to be something rare (like a LaFerrari or Lamborghini Miura, etc.), setting the frequency value and maxNum value lower in vehicles.meta for that specific vehicle helps not only to lower the retentiveness load, just also to add some realism (you don't come across 10-fifteen LaFerraris at the same time around the corner do you). The frequency value defines how often the automobile is chosen by the game to spawn (it's a percentage value: 0-100, I recommend 10 for rare cars), maxNum value sets how many of the car will the game spawn at the same fourth dimension (I recommend setting it to 1 or ii for rare cars... even 3 LaFerraris queuing upwards seem a footling weird for me).

    Hope this little guide will forbid broken keyboards and displays all effectually the world. :)

    I'd also like you lot to know: replacing almost all cars in the game is days or weeks of work: researching which is the best replacement for each car, finding i that fulfills the criteria mentioned in a higher place, and then testing the game - and making it crash at one point. With this method, that point will come up later, but it volition probably happen, and and then yous'll have to repair it by either restoring your previous fill-in, or just trying to effigy out what causes the issue (most likely your biggest car mods). Odds are yous'll exist bored of the game earlier y'all're finished, happened to me, but then I made a backup of the work done and when I felt like playing the side by side fourth dimension, I already had a nicely modded game to start with.

    If you want to see how to make your add-on cars spawn in traffic (the same rules apply to them!), here's my tutorial video on that topic (how to install add-ons is also on my channel):


  • @ModHunter and to take it a step farther you lot can go under vehicles.meta file of the addon car or search for vehicles.meta with openiv and find the model motorcar yous replaced and then search for frequency this is the spawn frequency percentage and so the amount of that car is 1 line beneath it. the number value isnt really authentic if i set it to 9 it will nonetheless spawn effectually 10-13 cars around town or in a sure area. Eventually when yous replace too many cars with addon cars y'all will run into roads and buildings flickering on and off or disappearing all together. Gameconfig edits will help some but only for a bit. Older game versions are better for less graphical glitches. ane.0678 up to 1.0877 are really the only newer game versions you lot want to play on. The older game version yous play on the less gamble y'all have of graphic problems and tin add more cars etc.



  • @Willief23 I didn't even know nearly the frequency setting! I guess if y'all change that to a lower number for your bigger cars information technology may help.

    For the record, I barely have whatsoever flickering although I don't see a single original auto in my game anymore around Los Santos and I use the newest version of the game. Only affair that happens rarely is when I all of a sudden await behind when driving fast buildings seem to appear. But it'due south a rare thing.


  • bro! You are my hero! I was seaching the whole internet nearly this info every bit I do similar to have a lot of modded cars in my game.



  • @Bubu886 Glad I could assistance! :)



  • Expert tutorial, I learned a few things here. I practice have advice on replacing cars faster.

    I supersede 120 or so cars in game in seconds with the EMF mod. Once y'all build a folder of cars (you place all loose car files in a single folder) yous can add it to your game when y'all need to re-mod in seconds. I replace all weapons, near cars, and some peds in like 2 min. I can offset from scratch and mod the game with all new cars (including tuning parts), new rims, new weapons, new weapon sounds, Visual V and Natrualvision, RDE, nigh 4-five other scripts (but well optimized scripts) in less than i 60 minutes. I prefer to replace cars every bit I have taken the time over the past year or then selecting but the best cars with a good quality to file size ratio. If the car spawns in traffic I go on it under fifteen MB.

    I have an i7 and a 980Ti and I get a stable 50 FPS in 2560x1440 all day. The most time consuming thing is building your vehicle folder, but have your time and do it right, one time it'due south built you lot never take to replace cars ane at a time ever over again.

    Then for those that want to check it out, EMF folder tin can be found here: https://www.gta5-mods.com/tools/auto-weapon-folder-for-replacer

    Happy modding!


  • I've noticed most replacer\addition cars have huge texture archives. Many textures inside are unused, or there are complete transparencies @ 4k sizes for nothing. I but go in and delete the unused ones, or downsize the (example 4096 red caliper texture) ones that have zero reason to exist so high. If the user is savvy they can practise this besides.


  • This makes so much sense to me, thank you for having the time to explain the state of affairs with replacement cars. Only I got a stupid question. Does the amount of polygons in a car upshot the fashion the game is preforming.? Even though the file size is small.


  • Buenas noches, le importaría subir su archivo EMF modificado?


  • This is an quondam thread, simply was still so helpful human being. I'm happy that I'yard able to bulldoze effectually without my game crashing every 5 mins, every bit I'grand much more than knowledgeable nearly car modernistic sizes etc. Thanks for this thread, if you e'er see this :)


  • The thread is three years onetime, but has now seen my eyes; thank y'all for the explanations and notes; unfortunately I simply found information technology 10 minutes after I started to reinstall; before that, I also spent hours trying to find the error. At present that I know, I'm happy to offset again :-) THANKS over again!


  • yup replacing cars again in 2020.. im here coz about 200 cars are replaced and ya know my game is crashing 🤣😂


  • I empathize this is old but is there whatsoever manner to fix texture loss when driving around?


  • My game likewise crashes when I tried to add more vehicles in vehiclemodelsets.meta. Information technology happens when I'll go to some specific surface area.


  • Homo YOU SAVED MY Interest IN THIS GAME I HAD ALREADY MODDED THIS GAME'S CARS FOR 3 TO 4 TIMES AND DUE TO SOME RANDOM I HAD TO DELETE MY MODS FOLDER AND First ALL OVER Over again . ONCE Once more Thanks FOR SOLVING MY DOUBT . U ARE GREAT BRO HAPPY MODDING :)


  • @AYUSH74 Great homo, expert to see this former tutorial is still being helpful.


  • @KamiSeb
    Texture loss is another symptom of getting to the edge of the memory limit.
    If you choose your vehicles wisely (meaning: the ones you spawn often are small-sized (by file size), the ones that are large in file size are spawned less often), y'all tin can avoid that. And of course, if you accept only 2-3GB of VRAM, you'll take a harder time avoiding that.



  • @ModHunter I know this thread is old but like others who accept read this, I to have replace cars and experienced random crashes and couldn't for the life of me figure out why. Give thanks you so much for making sense of this and solving my issues! Definitely very helpful data.

    Edit: I have a few questions as I am I filtering out the large motorcar files.. Am I looking to continue the unabridged auto file 20MB or less or the private files ie; .ytd, .yft etc? Likewise, I take seen tutorials on splitting .ytd files however, I am wondering if there is anyhow to shrink whatsoever of the files?

    Cheers again for all of the info!


  • How To Fix Yft File Size Really High Fivem,

    Source: https://forums.gta5-mods.com/topic/14636/here-s-how-to-replace-as-many-cars-as-you-want-without-crashing

    Posted by: eppersonhisdon.blogspot.com

    0 Response to "How To Fix Yft File Size Really High Fivem"

    Post a Comment

    Iklan Atas Artikel

    Iklan Tengah Artikel 1

    Iklan Tengah Artikel 2

    Iklan Bawah Artikel